It's not enough to stop me from wanting to blast holes in crystal walls and alien carapaces in a week's time, mind you. The only thing about Lumencraft's trailers and screenshots that I don't like is its art, which employs high resolution textures and coloured lighting and looks like an accidental collage in which every element competes equally for your attention. I like basebuilding and turrets and mining and swarms of insectoids. If you don't want to wait a week to try this in 1.0, you can join the early access release's beta branch to mess with it immediately. There are major new features coming in 1.0 though, including a story mode and "meta-progression." The story mode feeatures 27 missions and a hub at which you upgrade skills and technology to take into each new challenge. Lumencraft has been in early access since April last year, and it's got 579 reviews and a 'very positive' rating on Steam at the time of writing, which bodes well. It'll leave early access on February 28th. I thought of it again while watching the trailer for Lumencraft, which seems to marry all of the above to a fully destructible world and lots more resource gathering. Lumencraft is conceptually very similar, main differences being that it's top down and you build structures such as turrets etc. I often think about Infested Planet, a nearly 10-year-old topdown tactical shooter about holding off hordes of alien critters with turrets and careful expansion.
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